If a player slams on the ground or falls off the stage, the camera will glitch out and look straight up until the player pauses again. This angle brings the camera to roughly the center of the stage and makes it face the player when unpausing. To activate the angles, you must pause and unpause while in a match. There are various unused camera angles in the data that can be re-enabled using GameShark codes. Most stages intended for one mode only use the same coordinates for both modes, but some differing coordinates exist for stages that don't normally get to use both modes. Some stages have different blast zone and camera boundary coordinates for VS Mode and 1P Game. Unused Player Spawn Locations Mushroom Kingdom building in Saffron City do, as well as the lasers from the Arwings in Sector Z. Regular items do not show hitboxes (including Link's Bomb), though projectiles used by Pokémon that emerge from the Poké Ball (including Beedrill) and those that emerge from the door in the Silph Co. Invincible (can get hit but takes no damage). There are also various colors for different hitbox functions: Projectiles' hitboxes will be absent, though using the code below will have them appear. Hitboxes are not only shown during a match, but are also shown in the intro, character biographies in the Characters option in the Data menu, battle debug menu, "How to Play" video, and in the character selection screen this will cause it to be glitched, however, as the characters appear in the center of the screen, and selecting more than one character will cause them to overlap each other. Interestingly, there are several images on the Japanese Super Smash Bros. Sprites such as shields and Ness' PSI Magnet will still appear. The characters become yellow cubes, showing the areas they can be hit by attacks, and when attacks are used, red and white cubes appear showing the area they hit if in contact with someone's hitbox. The GameShark codes below will display physical hitboxes for the characters. Part of the bed can be seen in the intro, but most of it is hidden off camera. Among these are a door that isn't touching the ground, a pole holding up the window curtains, and a bed. The bedroom seen in the intro and in the ending scene after completing 1P Game has several set pieces the player can never see in-game due to the fixed camera. These can interestingly be seen if one accesses the unused 5th costumes for Pikachu & Jigglypuff mentioned above through external devices, despite neither costume resembling the stock icons at all. Unused stock icons exist corresponding to yellow-themed costumes for Pikachu & Jigglypuff, presumably yellow variations of their party hat & bow accessories. 5.7 Break the Targets/Board the Platforms.
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